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Mastermind : apprendre à jouer: Guide

2 joueurs · 10–20 min · Apprentissage modéré

Aperçu

Code Breaker (Mastermind) is a code-breaking game of logic and deduction. One player creates a secret code using colored pegs, and the other player attempts to guess it within a limited number of tries, receiving feedback after each guess.

Histoire

Mastermind was invented in 1970 by Mordecai Meirowitz, based on an earlier pencil-and-paper game called Bulls and Cows. It has sold over 50 million copies worldwide.

À travers le monde

  • Bulls and Cows
Vous cherchez les règles ?La mise en place, le déroulement et comment gagner à Mastermind se trouvent dans l'onglet Règles.
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Stratégie

  • Start with a guess using 4 different colors to maximize information.

  • Track your guesses and feedback carefully

    Elimination is key.

  • If you get black pegs, keep those positions and test other colors.

  • White pegs are valuable

    You have the right colors, just wrong positions.

  • A good second strategy

    Change one color at a time to isolate information.

  • As codemaker

    Use duplicate colors to increase difficulty.

Variantes

  • Mini

    4 colors, 3 pegs (easier, good for children).

  • Super

    8 colors, 5 pegs (much harder).

  • Numbers

    Use digits 1-6 instead of colors (good for digital versions).

  • No duplicates

    Easier variant where each color appears only once in the code.

Questions fréquentes

Codebreaker: Deduce the secret code within 10 (or 12) guesses. Codemaker: Create a code that stumps the guesser.

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