Naval Battle variants
Other ways to play Naval Battle, each one ready to play here. Read how a variant changes the rules, then start a game with it chosen in the table setup.
Salvo
Fire one shot for every ship you still have afloat, all aimed before any lands, so every ship you lose costs you firepower on your next turn.
Russian fleet
Ten ships instead of five: one four-cell ship, two of three cells, three of two and four single-cell boats, the fleet of the Russian notebook game.
Shoot again on a hit
A hit or a sinking earns another shot right away, so a good guess can turn into a long run of fire, and only a miss hands the turn over.
Mines
Each side hides a mine next to its fleet, and a shot that strikes one forces the shooter to give away a cell of their own ships.
Grid sizes
Play on a quick 8×8 grid, the standard 10×10, or the open waters of 12×12 and 15×15, with the same fleet and rules on every size.