Backgammon variants
Other ways to play Backgammon, each one ready to play here. Read how a variant changes the rules, then start a game with it chosen in the table setup.
Match play
Play a series of games until one player reaches the chosen number of points, with the Crawford rule for the doubling cube.
Jacoby rule
A money-game rule for play with the doubling cube: gammons and backgammons count only after the cube has been turned.
Nackgammon
Backgammon from a deeper starting position, with two more back checkers each, for longer games and more back games.
Acey-Deucey
Every checker starts off the board and enters through the opponent's home board, so the game opens with a race to bring the whole army in.
Hypergammon
Backgammon with only three checkers each, starting deep in the opponent's home board: short, sharp games with the full rules.
Tavla
The Turkish way to play backgammon: the same board and moves, with no doubling cube and no backgammons.
Plakoto
Greek backgammon in which you don't hit a lone checker but pin it in place, and pinning the opponent's last checker at home can win at once.
Fevga
Greek running game: both sides start in opposite corners and move the same way round the board, and a single checker holds a point.
Long Nardy
The backgammon of Russia and the Caucasus: no hitting, both sides run the same way round, and only one checker leaves the head each turn.
Gul Bara
A running game in which, from the fourth roll on, a double is followed by every higher double up to 6-6.