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Backgammon variant

Hypergammon

Backgammon with only three checkers each, starting deep in the opponent's home board: short, sharp games with the full rules.

What is Hypergammon?

Hypergammon is backgammon with three checkers per side instead of fifteen. Each player starts with one checker on each of its 24-, 23- and 22-points, deep in the opponent's home board, and every rule of standard backgammon applies: hitting, entering from the bar, bearing off, the doubling cube, gammons and backgammons.

With so few checkers, a game takes a few minutes. Every checker matters: blots are everywhere, a single hit can turn the game, and a player who falls behind in the race often has to wait back and hope for a shot. Gammons are common, because a player whose checkers are trapped may not bear off any before the opponent finishes.

The small size makes it a good way to practise hitting, timing and cube decisions in quick games.

Rule changes

How Hypergammon differs from standard Backgammon
Starting positionStandard BackgammonFifteen checkers each: two on your 24-point, five on your 13-point, three on your 8-point and five on your 6-point.HypergammonThree checkers each: one on your 24-point, one on your 23-point and one on your 22-point.
Length of a gameStandard BackgammonEach side starts 167 pips from bearing off all its checkers.HypergammonEach side starts 69 pips away, so a game takes a few minutes.
Bearing offStandard BackgammonBear off once all fifteen of your checkers are in your home board.HypergammonBear off once all three of your checkers are in your home board.
Winning and scoringStandard BackgammonOne point for a win, two for a gammon (the loser has borne off no checkers) and three for a backgammon (the loser also still has a checker on the bar or in the winner's home board).HypergammonThe same, and the doubling cube can be used as in standard backgammon.

History

Hypergammon is a modern variant, and who first proposed it is not recorded. Its appeal grew with computers: with only three checkers a side, the number of possible positions is small enough for a computer to work out the exact value of every one of them.

That makes Hypergammon a solved game. Programs such as GNU Backgammon can build complete tables for it, so players can check every move and every cube decision against perfect play. It is used as a training game and played for fun as a quick alternative to a full game of backgammon.

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