2The codebreaker guesses a sequence of four colors.
3Each guess shows how many colors are right and in the right place, and how many are right but misplaced.
4Crack the code within ten guesses to win.
Questions
Codebreaker: Deduce the secret code within 10 (or 12) guesses. Codemaker: Create a code that stumps the guesser. Codebreaker wins by matching the exact code within the guess limit. Codemaker wins if the guesser fails to crack the code.
The codemaker secretly arranges 4 colored pegs from 6 available colors (duplicates allowed). The guesser has a decoding board with rows for guesses and small holes for feedback pegs.
Start with a guess using 4 different colors to maximize information. Track your guesses and feedback carefully - elimination is key. If you get black pegs, keep those positions and test other colors.
Mini: 4 colors, 3 pegs (easier, good for children). Super: 8 colors, 5 pegs (much harder). Numbers: Use digits 1-6 instead of colors (good for digital versions). No duplicates: Easier variant where each color appears only once in the code.
Code Breaker grew out of Bulls and Cows, a pencil-and-paper game of guessing a secret number from scored replies, played for well over a century. Coloured pegs on a board turned it into the familiar code-breaking game of the 1970s, now played on paper, boards and screens.