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Lær Farkle: Regler

2–6 spillere · 15–30 min · Let at lære

Mål

Be the first player to reach 10,000 points through strategic dice rolling and scoring.

Oversigt

Farkle (also known as 10000, Zilch, or Hot Dice) is a push-your-luck dice game using six dice. Players roll for points and must decide whether to bank their score or risk it all for more. One bad roll can cost everything you've accumulated that turn.

Opsætning

Use six standard dice. Players need paper to track scores. Determine play order (usually highest single die roll). Starting threshold is typically 500 points (you must score at least this on a turn to 'get on the board').

Sådan spiller du

  1. On your turn, roll all six dice.
  2. After each roll, set aside at least one scoring die or combination (see scoring below).
  3. You may then roll the remaining dice to accumulate more points.
  4. If a roll produces no scoring dice, you 'Farkle' and lose all points accumulated that turn.
  5. If all six dice score, pick them all up and continue rolling (hot dice).
  6. At any point, you may stop and bank your accumulated turn score.
  7. Scoring: 1s = 100 points, 5s = 50 points, three-of-a-kind = value x 100 (e.g., three 4s = 400), three 1s = 1000.
  8. Additional scoring combinations vary by house rules (straights, pairs, etc.).

At vinde spillet

First player to 10,000 points wins. When someone reaches 10,000, other players get one more turn to try to beat them.

Strategitips

Your chance of Farkle increases as fewer dice remain - stop with 1-2 dice unless desperate.
Set aside high-scoring dice but consider leaving more dice for bigger combinations.
Three-of-a-kinds are valuable - weigh the risk of breaking them up.
In the early game, play conservatively to get on the board (first 500).
Late game with a lead: bank often. Behind: take more risks.
Memorize the Farkle probability: with 3 dice, you Farkle about 28% of the time.

Varianter

Some rules require exactly 500 to start, others any score.
Bonus combinations: straight (1-6) for 1500, three pairs for 1500, etc.
10,000 opening: must get 10,000 or more in one turn to win (final round variant).
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