Skip to main content
Μετάβαση στο περιεχόμενο

Beta

FreeCell: πώς παίζεται: Κανόνες

1 παίκτης · 5–15 λεπ. · Μέτριο στην εκμάθηση

Στόχος

Move all 52 cards to the four foundations, building each suit up from Ace to King.

Επισκόπηση

FreeCell is a patience game for one player with a single 52-card deck. Every card is dealt face up into eight columns, so nothing is hidden and almost nothing is left to luck: each deal is a puzzle you can think through from the first move. Four free cells, each holding one card, give you room to untangle the columns.

Ρύθμιση

Shuffle one deck and deal it face up, one row at a time from left to right, into eight columns: the first four columns get 7 cards and the last four get 6. The cards overlap so every one can be seen. Above the columns are four empty free cells and four empty foundations, one for each suit.

Πώς να παίξετε

  1. Only the last card of each column, the one not covered by another card, can be moved, and only one card at a time.
  2. Build the columns downward in alternating colors: a card may go on a card one rank higher of the other color, such as a red 7 on a black 8.
  3. Any card may be put into an empty free cell. A free cell holds one card, which can later move to a column or to its foundation.
  4. Any card, not only a King, may be put into an empty column.
  5. Each foundation starts with an Ace and is built up by suit to the King. Cards on the foundations stay there.
  6. An ordered run at the end of a column may move in one go when there is enough free space to shift it card by card: at most the number of empty free cells plus one, doubled for each empty column. A run moving into an empty column can't count that column.
  7. Nothing moves to the foundations by itself: you send each card up, by dragging or tapping it.
  8. Deals are not numbered here. Every game comes from a shuffled deck that is recorded, so it can be replayed.

Κέρδος του παιχνιδιού

You win when all 52 cards are on the foundations. As soon as no sequence of moves can bring another card to the foundations, the game is over without a win, even if cards can still move. Every game also stops after 3,000 moves.

Συμβουλές στρατηγικής

Look before you moveWith every card in view, find the Aces and twos and plan how to dig them out.
Keep free cells emptyEach full cell shortens the runs you can move, so park a card only when it opens something useful.
Value empty columns mostAn empty column doubles the length of run you can move, and it takes any card.
Clear a short column earlyEmptying the column with the fewest cards often opens up the whole game.
Don't rush cards to the foundationsA low card may still be needed in a column to hold a card of the other color.
Watch for KingsA King deep in a column can only leave for an empty column or a free cell, so plan room for it.

Παραλλαγές

Three or two free cellsFewer cells make the deal harder and the runs you can move shorter. Offered here as a setup option.
Baker's GameThe columns are built down by suit instead of in alternating colors, so each card has only one place to go. Offered here as a setup option.
Eight OffA relative with eight free cells, half of them filled at the start, and columns built down by suit.

Ιστορία

FreeCell grew out of Baker's Game, a patience built down by suit that the mathematics writer Martin Gardner described in his magazine column in 1968, crediting C. L. Baker. In 1978 Paul Alfille changed the building rule to alternating colors and programmed the game, under the name FreeCell, for an educational computer system at the University of Illinois. It reached a far wider audience in the 1990s, when it came with popular home computers.

Δεν απαιτείται εγγραφή. Μοιραστείτε έναν σύνδεσμο και ξεκινήστε να παίζετε.v0.0.1 · a38d0e2