What is Extended scoring?
Extended scoring plays Farkle on a fuller score sheet. Ones, fives and three of a kind score as in the standard game, and a straight or three pairs is still worth 1,500. Sets of four, five and six dice score fixed points whatever the number: 1,000, 2,000 and 3,000. Two new combinations use all six dice of a roll: four of a kind with a pair scores 1,500 and two triplets score 2,500.
Fixed values change which rolls are worth chasing. Four twos rise from 400 to 1,000, while four ones fall from 2,000 to 1,100 and six ones from 8,000 to 3,000. Kept dice always score their best reading: four ones count as three ones and a single one, 1,100, which beats the fixed 1,000. A combination that needs all six dice counts only when all six are rolled together, and scoring every die lets you pick them all up and roll six again.
Rule changes
| Rule | Standard Farkle | Extended scoring |
|---|---|---|
| Four, five and six of a kind | Standard FarkleEach extra die doubles the value of the three: four twos 400, five sixes 2,400, six ones 8,000. | Extended scoringFixed points whatever the number: four of a kind 1,000, five 2,000, six 3,000. Four ones still score 1,100, read as three ones and a one. |
| Four of a kind with a pair | Standard FarkleNot a combination: the four of a kind scores, and the pair only if it is ones or fives. | Extended scoring1,500 when one roll of six dice shows four of a kind and a pair, and every die counts. |
| Two triplets | Standard FarkleScored as two separate three of a kinds: 2-2-2 and 3-3-3 make 500. | Extended scoring2,500 for two sets of three in one roll of six dice. |
| Other options | Standard FarkleYou need 500 in one turn to get on the board, the game ends at 10,000, and a farkle costs only the points of that turn. | Extended scoringThe same options work with this sheet and can be set alongside it: an entry minimum of none, 500 or 1,000, a target of 5,000 or 10,000, and a penalty of 500 or 1,000 points for three farkles in a row. |
History
Farkle is a folk dice game played under many names, among them Ten Thousand, Zilch, Hot Dice and Dix Mille, and its score sheets vary from table to table. Fixed points for big sets are one of the common ways to score them: instead of doubling or adding the value of the three, four, five and six of a kind are worth set amounts.
This sheet, with four of a kind and a pair at 1,500 and two triplets at 2,500 next to the straight and three pairs at 1,500, is one of the fuller score sheets found in rule summaries of the game. Values for the straight and the other six-dice combinations differ between sheets; this site uses the ones listed above.