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Golf-pasianssi – opi pelaamaan: Säännöt

1 pelaaja · 3–10 min · Helppo oppia

Tavoite

Clear all 35 cards from the seven columns onto the waste pile. Your score is the number of cards still in the columns when the deal ends, so lower is better.

Yleiskatsaus

Golf Solitaire is a quick patience game for one player with a single pack of cards. Seven columns of face-up cards sit above one waste pile, and you clear the columns by playing cards onto the waste one rank up or one rank down. Every card is in view from the start except the stock, so each deal is a short puzzle of planning long runs.

Aloitus

Shuffle one pack of 52 cards and deal seven columns of five cards each, all face up and overlapping so every card can be seen. Only the uncovered card at the end of each column is free. The other 17 cards form the stock, face down; turn its top card face up to start the waste pile, leaving 16 cards in the stock.

Miten pelataan

  1. A free card may be played onto the waste if it is one rank higher or one rank lower than the waste card. Suits and colours do not matter.
  2. The card you play becomes the new waste card, so plays link into a run. A run may change direction at any time: 6, 7, 8, 7, 6 is fine.
  3. Playing a card uncovers the card behind it in that column, which becomes free in turn.
  4. Aces are low and ranks do not wrap: only a 2 may be played on an ace.
  5. Nothing may be played on a king. A king may still be played onto a queen, but it ends the run.
  6. Whenever you like, and always when no free card fits, turn the top card of the stock onto the waste. It becomes the new card to play on.
  7. Each stock card is turned once. There is no redeal and no second pass through the stock.
  8. Columns only shrink: cards are never moved from one column to another, and an empty column stays empty.

Voittaminen

You win as soon as all 35 column cards are on the waste, even with cards still in the stock. The deal ends when the stock is empty and no free card fits the waste; the game then tells you that no moves are left. Score one point for each card left in the columns, or, after a full clear, minus one point for each card left in the stock. The lowest score is best.

Strategiavinkit

Look past the free card: the card behind it decides where your run can go next.
When several cards fit, prefer the one that keeps the run going longest, not simply the first one you see.
Play kings late. In the standard rules a king on the waste ends your run and costs you a stock card.
Before turning the stock, check every column: once a new card covers the waste, the old one is gone for good.
Work on the columns with the most cards; a deep column with buried kings and aces is the hardest to clear.
Count ranks: there are four of each, so you can tell whether a card you need is still in play or already on the waste.

Variantit

Queen on a kingA queen may be played on a king, so a king no longer ends a run. Offered here as a setup option.
WraparoundKings and aces are neighbours both ways, so a queen or an ace may go on a king and a king or a 2 on an ace. Offered here as a setup option.
Nine holesA round of nine deals with the scores added together, as on a golf course. The lowest total wins.
Related gamesTri Peaks and Pyramid Golf use the same up-or-down play on layouts built as pyramids.

Historia

Golf is an old patience game. David Parlett's Card Games for One (1994) also records it as One Foundation, a name that describes its single pile. The name Golf comes from the scoring: as with strokes on a golf course, the fewer cards left at the end, the better, and some card-game books score a full round as nine deals, or holes.

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