Remove all 28 cards of the pyramid. With the whole-deck option, all 52 cards must be removed, including the stock and the waste.
Yleiskatsaus
Pyramid Solitaire is a patience game for one player with a single pack of cards. Twenty-eight cards are dealt face up in a pyramid, and you take it apart by removing pairs of cards whose values add up to thirteen. Every pyramid card is in view from the start, so the puzzle is choosing which pairs to make and in what order before the stock runs out.
Aloitus
Shuffle one pack of 52 cards and deal 28 of them face up in seven rows: one card at the top, two in the next row, and so on down to seven cards in the bottom row. Each card lies partly on the two cards above it. The other 24 cards form the stock; its top card is turned face up. The waste pile starts empty.
Miten pelataan
- Cards are worth their number. An Ace counts 1, a Jack 11, a Queen 12 and a King 13. Suits and colours do not matter.
- A pyramid card is free when no card lies on it, that is when both cards of the row below that overlap it are gone. At the start only the bottom row is free.
- The face-up top card of the stock and the top card of the waste pile are free as well.
- Remove any two free cards whose values add up to 13: Ace and Queen, 2 and Jack, 3 and 10, 4 and 9, 5 and 8, or 6 and 7. They can both come from the pyramid, or one or both from the stock and the waste.
- A King makes 13 on its own: remove any free King by itself.
- Draw whenever you like: the stock card goes onto the waste pile and the next stock card turns face up.
- When the stock is empty you may turn the waste pile over to make a new stock, in the same order, and go through it again. You have three passes through the stock in all; the setup also offers one or two.
- Removed cards go to a discard pile and never come back. You cannot take back a pair, so look ahead before you remove one.
Voittaminen
By default the game is won as soon as the pyramid is cleared, even with cards still in the stock or the waste. With the whole-deck option it is won only when all 52 cards are gone. The game is over without a win when no pair or King can be removed and no pass is left. It also ends as soon as no card still to come from the stock or the waste can ever pair with a free card, so you are never left drawing through cards that cannot help. The game then tells you why it is over.
Strategiavinkit
Variantit
Historia
The name Pyramid first belonged to a different patience, with fifteen cards laid out in a triangle that did not overlap. The game of pairs that make thirteen appears to be American. Dean Bryden's Fun With Cards (1927) may be its first appearance, as Elizabeth's Solitaire, and Johnson and Pope's 30 Games of Solitaire (1928) may be the first book to call it Pyramid. Books of the following years also called it the Tower of Twenty-Eight and disagreed on whether the waste could be dealt again and whether the stock had to be cleared too. Albert H. Morehead and Geoffrey Mott-Smith's The Complete Book of Solitaire and Patience Games (1949) helped make it part of the standard repertoire of patience games and added Par Pyramid, with the waste dealt again twice.