
ファークル
Push your luck with six dice
- 2〜6人
- 15〜30分
- 難易度かんたん
ロビー
募集中のテーブルはありません
テーブルを作成すると、ロビーを見ている人なら誰でも参加できます。
トッププレイヤー
リーダーボード全体- 6つのサイコロを振り、得点になる目を確保
- 残りを振り直すか、得点を確定する
- 得点目がないとファークルでターン失点
よくある質問
Be the first player to reach 10,000 points through strategic dice rolling and scoring.
Use six standard dice. Players need paper to track scores. Determine play order (usually highest single die roll). Starting threshold is typically 500 points (you must score at least this on a turn to 'get on the board').
First player to 10,000 points wins. When someone reaches 10,000, other players get one more turn to try to beat them.
On your turn, roll all six dice. After each roll, set aside at least one scoring die or combination (see scoring below). You may then roll the remaining dice to accumulate more points.
Your chance of Farkle increases as fewer dice remain - stop with 1-2 dice unless desperate. Set aside high-scoring dice but consider leaving more dice for bigger combinations. Three-of-a-kinds are valuable - weigh the risk of breaking them up.
Some rules require exactly 500 to start, others any score. Bonus combinations: straight (1-6) for 1500, three pairs for 1500, etc. 10,000 opening: must get 10,000 or more in one turn to win (final round variant).