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ヘックスを学ぶ: ガイド

2人 · 10〜30分 · ほどよい難しさ

概要

Hex is a two-player abstract strategy game played on a rhombus-shaped board of hexagonal cells. One of the purest connection games, it has extremely simple rules but deep strategy. Unlike most games, Hex cannot end in a draw.

歴史

Hex was invented independently by mathematicians Piet Hein (1942) and John Nash (1948). Nash proved that the first player has a winning strategy, though finding it is computationally hard.

世界各地で

  • Polygon
  • Nash
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戦略

  • The center is powerful

    It can potentially contribute to paths in any direction.

  • Build bridge connections (two pieces separated by two cells) - they create virtually connected chains.

  • Look for forcing moves that threaten two connections simultaneously.

  • Edge templates are reliable patterns for connecting to your edge regardless of opponent's moves.

  • When defending, focus on which connections you can still block, not on saving every threatened piece.

  • The first player has a theoretical winning strategy, hence the swap rule is used for balance.

よくある質問

Connect your two opposite sides of the board with an unbroken chain of your pieces.

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