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Learn Liar's Dice: Tutorial
2–6 players · 15–30 min · Easy to learn
Welcome to Liar's Dice
Liar's Dice (also known as Perudo) is a game of bluffing and deduction. Each player starts with 5 dice hidden behind a cup.
Players take turns making bids about how many dice of a certain face value exist across ALL players' dice combined. You can see your own dice but not your opponents'.
The last player with dice remaining wins!
Making Bids
On your turn, you make a bid claiming there are at least a certain quantity of a specific face value among all dice in play.
For example, bidding "Three 4s" means you claim there are at least three dice showing 4 across all players.
Each subsequent bid must be higher than the previous one. You can raise the bid by:
- Increasing the quantity (e.g., "Three 4s" to "Four 2s")
- Increasing the face value at the same quantity (e.g., "Three 4s" to "Three 5s")
Here Player 1 has bid "Two 3s", claiming at least two 3s exist among all 10 dice.
Ones Are Wild!
In Liar's Dice, 1s are wild -- they count as any face value when resolving challenges.
For example, if someone bids "Three 4s" and the actual dice show two 4s and one 1, the bid is correct because the 1 counts as a 4 (total: three 4s).
This means 1s are extremely valuable and make bids more likely to be true than you might expect. With 10 dice in play, expect roughly 3-4 dice to match any given face value (including wilds).
However, you cannot bid on 1s unless the previous bid was already on 1s (at half quantity, rounded up).
Calling a Challenge
If you think the current bid is too high, you can challenge it instead of raising. All dice are revealed and counted (including 1s as wilds).
- If the actual count is less than the bid, the bidder loses a die (you were right to challenge).
- If the actual count meets or exceeds the bid, you lose a die (the bid was truthful).
Here Player 2 has bid "Four 5s" among 10 dice. Player 1 can see they have no 5s and only one 1 (wild). Four 5s seems unlikely -- time to challenge!
Challenge Resolution
When a challenge is called, all dice are revealed. The total count of matching dice (plus wilds) determines the outcome.
In this example, Player 1 challenged Player 2's bid of "Four 5s". The reveal shows:
- Player 1: [2, 3, 4, 1, 6] -- one 1 (wild) = 1 match
- Player 2: [5, 5, 3, 3, 2] -- two 5s = 2 matches
- Total: 3 matching dice (less than 4)
The bid was wrong! Player 2 loses a die. A new round begins with fresh rolls.
Spot On!
Instead of raising or challenging, you can call "Spot On!" -- claiming the current bid is exactly right (not more, not less).
- If the count exactly matches the bid, every other player loses a die (huge reward!).
- If the count is anything else, you lose a die (high risk).
Spot On is a bold move best used when you are very confident about the exact count. It can swing the entire game in your favor!
Here Player 1 believes the bid of "Three 3s" is exactly correct.
Losing Dice & Elimination
Each time you lose a challenge (or a failed Spot On), you lose one die. When you have no dice left, you are eliminated from the game.
The game continues with remaining players until only one player has dice left -- they are the winner!
As players lose dice, the total number of dice in play decreases, making bids harder to predict. Adjust your strategy as the pool shrinks.
Here Player 2 is down to their last die while Player 1 still has 4. One more lost challenge and Player 2 is out!
Game Over
The game ends when only one player has dice remaining. That player wins!
Key strategies:
- Count your own dice first -- if you have three 4s, a bid of "Three 4s" is very safe.
- Factor in wilds -- roughly 1 in 6 dice will be a 1 (wild), boosting every bid.
- Bluff confidently -- a hesitant bid invites challenges. A bold bluff can force opponents to raise into dangerous territory.
- Challenge wisely -- look at your own dice. If you have zero of the bid face and few wilds, the bid is more likely to be a bluff.
Here Player 1 wins after Player 2 lost their last die!
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