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Kodeknekker

Fullstendige regler og strategiguide

Oversikt

Code Breaker (Mastermind) is a code-breaking game of logic and deduction. One player creates a secret code using colored pegs, and the other player attempts to guess it within a limited number of tries, receiving feedback after each guess.

Mål

Codebreaker: Deduce the secret code within 10 (or 12) guesses. Codemaker: Create a code that stumps the guesser.

Oppsett

The codemaker secretly arranges 4 colored pegs from 6 available colors (duplicates allowed). The guesser has a decoding board with rows for guesses and small holes for feedback pegs.

Hvordan spille

  1. The codemaker creates a secret 4-peg code using any combination of the 6 colors.
  2. The guesser places 4 colored pegs as their first guess.
  3. The codemaker provides feedback: a black peg for each correct color in the correct position, a white peg for each correct color in the wrong position.
  4. Feedback pegs don't indicate which guess pegs earned them - just the totals.
  5. The guesser uses the feedback to make a refined second guess.
  6. Continue until the code is guessed exactly (4 black pegs) or guesses run out.
  7. Standard limit is 10 or 12 guesses.

Å vinne spillet

Codebreaker wins by matching the exact code within the guess limit. Codemaker wins if the guesser fails to crack the code.

Strategitips

  • *Start with a guess using 4 different colors to maximize information.
  • *Track your guesses and feedback carefully - elimination is key.
  • *If you get black pegs, keep those positions and test other colors.
  • *White pegs are valuable - you have the right colors, just wrong positions.
  • *A good second strategy: change one color at a time to isolate information.
  • *As codemaker: use duplicate colors to increase difficulty.

Varianter

  • Mini: 4 colors, 3 pegs (easier, good for children).
  • Super: 8 colors, 5 pegs (much harder).
  • Numbers: Use digits 1-6 instead of colors (good for digital versions).
  • No duplicates: Easier variant where each color appears only once in the code.

Historie

Mastermind was invented in 1970 by Mordecai Meirowitz, based on an earlier pencil-and-paper game called Bulls and Cows. It has sold over 50 million copies worldwide.

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