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Aprenda a jogar Paciência Tri Peaks: Regras

1 jogador · 3–10 min · Aprendizado fácil

Objetivo

Clear all 28 cards from the three peaks onto the waste pile.

Visão geral

Tri Peaks Solitaire is a one-player card game played with a single deck. Twenty-eight cards are dealt in three overlapping peaks, and you clear them one at a time onto a waste pile by playing cards one rank above or below the waste card, whatever their suit. Long runs score more, and taking the top card of a peak earns a bonus.

Configuração

Shuffle one 52-card deck. Deal 28 cards in four overlapping rows that form three peaks: 3 cards at the tips, then 6, then 9, and a bottom row of 10 that joins the peaks together. The bottom row is face up and the other 18 cards are face down. Turn the next card face up to start the waste pile; the remaining 23 cards form the face-down stock.

Como jogar

  1. A peak card is open once both cards that overlap it from the row below have been played. At the start only the bottom row is open.
  2. Play an open card onto the waste pile if it is one rank higher or one rank lower than the waste card. Suit and colour don't matter, so a 7 can go on any 6 or any 8.
  3. Ranks go round the corner: King and Ace are next to each other, so a Queen or an Ace can go on a King. This King–Ace wrap can be turned off in the setup.
  4. A face-down card turns face up as soon as both cards overlapping it are gone, and can then be played.
  5. Keep playing for as long as you can: you may go up and down in any order, for example 8, 9, 10, 9, 8.
  6. When no open card fits, or whenever you choose, turn the top card of the stock onto the waste pile. It becomes the card to play on.
  7. The stock is gone through once only: there is no second pass.
  8. Scoring: each card in a run scores one more than the card before (1, 2, 3…). Turning the stock costs 5 points and starts a new run. Taking the top card of a peak adds 15 points for the first and second peaks and 30 for the third.

Vencer o jogo

You win as soon as all 28 peak cards are cleared, even with cards still in the stock. When the stock is empty and no open card fits on the waste card, the game is over with the remaining cards left in the peaks.

Dicas estratégicas

Look before you playWhen two cards fit, choose the one that uncovers a face-down card or keeps a run going.
Play first, turn laterPlay every card that fits before you turn the stock, because each turn ends your run and costs points.
Plan for both directionsA 7 on the waste can take a 6 or an 8, so check which choice leaves you another play.
Free the peak topsThe bonuses for the peaks are worth more than most runs, and the third peak is worth the most.
Count the stockWith 23 cards and no second pass, keep track of how many turns you have left.

Variantes

No King–Ace wrapKing and Ace are not next to each other, so runs stop at both ends. It is harder than the standard game.

História

Tri Peaks is a modern patience, usually credited to Robert Hogue, who devised it in 1989. It is related to Golf and Pyramid, in which you also clear a layout card by card instead of building piles.

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