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Snakes & Ladders variant

Snakes & Ladders with three sixes void

A 6 still earns another roll, but a third 6 in a row is void: the token stays where it is and the turn passes.

What is Snakes & Ladders with three sixes void?

In the standard game here a 6 earns another roll, and there is no limit: a player who keeps rolling sixes keeps moving. In this variant the third 6 in a row is void. The first two sixes are played as usual, each earning another roll, but when the same player rolls a third 6 in a row, the token does not move and the turn passes to the next player.

Only sixes in a row within one turn count. Any other number is played as usual, ends the run and ends the turn. A voided third six cannot win the game, even if it would have landed exactly on the last square.

Rule changes

How Snakes & Ladders with three sixes void differs from standard Snakes & Ladders
Rolling a 6Standard Snakes & LaddersMove six squares and roll again.Snakes & Ladders with three sixes voidThe same for the first and second 6 in a row.
A third 6 in a rowStandard Snakes & LaddersPlayed like any other 6: move and roll again.Snakes & Ladders with three sixes voidVoid: the token does not move and the turn passes.
Winning on a third 6Standard Snakes & LaddersPossible, if the 6 lands exactly on the last square.Snakes & Ladders with three sixes voidNot possible: the third 6 is void.
Counting sixesStandard Snakes & LaddersNot counted.Snakes & Ladders with three sixes voidCounted within one turn; any other number ends the run and the turn.
Other optionsStandard Snakes & LaddersThe board size and bounce back can be changed in the setup.Snakes & Ladders with three sixes voidBounce back still applies; the board is the standard 10 × 10.

History

The extra roll after a 6 is part of the usual rules: a player who rolls a 6 moves and then immediately rolls again. What happens after several sixes in a row is less settled, and printed rules and house rules differ.

The rule played here, that a third 6 in a row is void and the turn passes, is found in printed how-to-play guides. A harsher house rule sends a player who throws three sixes back to the start; it is not played here.

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