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如何玩科納內

逐步教學

第 1 步,共 8 步

棋盤設置

Konane (Hawaiian Checkers) is played on an 8x8 board filled with alternating black and white stones.

Every square starts occupied. Black stones sit on squares where (row + column) is even, and white stones fill the rest.

Black always moves first.

第 2 步,共 8 步

開局:黑方移除一顆棋子

The game begins with two removal phases before jumping starts.

First, Black removes one of their own stones from a center square (3,3), (3,4), (4,3), (4,4) or from a corner.

This creates the first empty space on the board, which enables all future moves.

第 3 步,共 8 步

開局:白方移除一顆棋子

Next, White removes one of their own stones that is orthogonally adjacent to the empty space Black just created.

This creates a second empty space next to the first one. After both removals, the jumping phase begins with Black.

Here Black removed the stone at (3,3). White can now remove one of the highlighted white stones adjacent to that gap.

第 4 步,共 8 步

跳躍吃子

After both removals, players alternate jumping. On each turn you must jump one of your stones over an adjacent opponent stone into the empty square beyond it.

Jumps are orthogonal only (no diagonals). The jumped opponent stone is removed from the board.

Here Black can jump the white stone at (3,4), landing at (3,5) and capturing the white stone.

第 5 步,共 8 步

連續跳吃

A stone may continue jumping in the same direction if another opponent stone and empty square are available beyond the landing.

All jumps in a sequence must be in the same direction (all horizontal or all vertical). You may stop after any single jump.

Here Black at (3,1) can jump the white stone at (3,2) to land at (3,3), and then optionally continue jumping the white stone at (3,4) to land at (3,5).

第 6 步,共 8 步

不允許跳過

You must make a jump on your turn if one is available. You cannot pass.

If you have multiple jumping options, you may choose which stone to jump with and which direction to jump.

If no jump is possible for the current player, that player loses the game.

第 7 步,共 8 步

策略提示

The key to Konane is controlling which jumps are available. Try to create situations where your opponent has no legal jumps while you still do.

Think ahead: every capture you make creates new empty spaces that might give your opponent new jumping opportunities.

Controlling the center and maintaining jump options are more important than capturing the most stones.

第 8 步,共 8 步

遊戲結束

The game ends when the current player cannot make any legal jump. That player loses and their opponent wins.

There are no draws in Konane. The game always ends with one player unable to jump.

In this position, it is White's turn but no white stone can jump a black stone, so Black wins.

準備好玩科納內了嗎?