1Play a tile whose end matches an open end of the line.
2If you can't play, draw from the boneyard.
3The first to play their last tile wins the round.
4If nobody can play, the lowest pip count in hand wins.
Questions
Be the first to play all your tiles, or have the lowest pip count if blocked. The player who empties their hand first wins the round. If blocked, the player with the lowest pip total wins. Score the sum of opponents' remaining pips. Play to an agreed total (commonly 100 or 250 points).
Standard double-six set has 28 tiles. Shuffle tiles face-down. Each player draws 7 tiles (for 2-4 players). The remaining tiles form the 'boneyard.' The player with the highest double starts, or the highest tile if no doubles.
Keep track of which numbers have been played - counting helps predict opponents' hands. Play doubles early when possible - they're harder to match. If you have many of one number, try to force that number to both ends.
Block: No drawing from boneyard - if you can't play, you pass. Draw: Draw until you can play (standard rules). Mexican Train: Multiplayer variant with personal 'trains' and a communal Mexican Train. All Fives: Score points during play when ends sum to multiples of 5.