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Learn Skat: Tutorial
3 players · 20–30 min · Hard to learn
Introduction
Welcome to Skat, Germany's national card game and one of the most sophisticated trick-taking games in the world!
Skat is played by 3 players using a 32-card deck (7, 8, 9, 10, J, Q, K, A of each suit). Each player receives 10 cards, with 2 cards placed face-down in the Skat (the stock).
The three positions are:
- Forehand (Player 0): Leads the first trick
- Middlehand (Player 1): Sits to forehand's left
- Rearhand (Player 2): The dealer
One player becomes the soloist and plays alone against the two defenders. The soloist is determined through bidding.
Bidding
Skat bidding is unique. It proceeds in a specific order:
Round 1: Middlehand bids against Forehand.
- Middlehand names increasing bid values
- Forehand responds "hold" (accept) or "pass" (drop out)
Round 2: The winner of Round 1 faces Rearhand.
- Rearhand bids or passes
Bid values follow a fixed sequence: 18, 20, 22, 23, 24, 27, 30, 33, 35, 36, 40, 44, 46, 48...
These values correspond to possible game values (base value x multiplier). For example:
- Diamonds (9) x 2 = 18
- Hearts (10) x 2 = 20
- Spades (11) x 2 = 22
The winner becomes the soloist. If all pass, the hand is redealt.
The Skat & Declaring
After winning the bid, the soloist chooses:
Pick up the Skat: Take the 2 Skat cards into your hand, then discard any 2 cards (which count toward your trick points at the end).
Play Hand: Leave the Skat face-down for a higher game value multiplier. The Skat cards still count for your side.
Then the soloist declares the game type:
- Suit Game: Name a trump suit (Clubs=12, Spades=11, Hearts=10, Diamonds=9 base value). All 4 Jacks are always trump, ranked: J Clubs > J Spades > J Hearts > J Diamonds.
- Grand: Only the 4 Jacks are trump (base value 24). Very powerful but risky.
- Null: Soloist must take zero tricks. Fixed values (23, 35, 46, or 59).
Trump System
Skat's trump system is distinctive. In Suit and Grand games:
All 4 Jacks are always trump, ranked:
1. Jack of Clubs (highest)
2. Jack of Spades
3. Jack of Hearts
4. Jack of Diamonds (lowest)
In a Suit game, the named suit's cards are also trump (below Jacks):
J Clubs > J Spades > J Hearts > J Diamonds > A > 10 > K > Q > 9 > 8 > 7
In a Grand game, only the 4 Jacks are trump. All other cards follow their suit.
Note the unusual rank order: A > 10 > K > Q > 9 > 8 > 7. The 10 is the second-highest non-Jack card!
Card point values: A=11, 10=10, K=4, Q=3, J=2, others=0. Total: 120 points in the deck.
Playing Tricks
Forehand leads the first trick. Play follows clockwise.
Trick-play rules:
1. You must follow suit if possible. Remember: Jacks follow the trump suit, not their printed suit!
2. If you cannot follow suit, play any card.
3. The highest card of the led suit wins -- unless a trump card is played.
The soloist tries to take at least 61 card points (of 120 total) to win. The two defenders work together to take at least 60 points.
Schneider: Taking 90+ points (or holding opponents below 31). Extra multiplier.
Schwarz: Taking all 10 tricks. Even bigger bonus.
The trick winner leads the next trick.
Game Value & Matadors
The game value determines the soloist's score. For Suit/Grand games:
Game Value = Base Value x Multiplier
Base values: Clubs=12, Spades=11, Hearts=10, Diamonds=9, Grand=24
Multiplier starts with Matadors + 1 (minimum 2):
- With/Without matadors: Count consecutive Jacks from the Jack of Clubs. If you have it, count "with" how many in sequence. If not, count "without."
- Example: Holding J Clubs + J Spades (missing J Hearts) = "with 2"
- Example: Missing J Clubs but having J Spades = "without 1"
Additional multipliers: +1 for Hand, +1 for Schneider, +1 for announcing Schneider, +1 for Schwarz, +1 for announcing Schwarz, +1 for Ouvert.
Null games have fixed values: Null=23, Null Hand=35, Null Ouvert=46, Null Ouvert Hand=59.
Null Games
In a Null game, the soloist's goal is completely reversed: take zero tricks!
Null game rules:
- There is no trump suit
- Jacks rank normally within their suits (between 10 and Queen)
- Standard rank order: A > K > Q > J > 10 > 9 > 8 > 7
- You must still follow suit
Variants with fixed scoring values:
- Null: 23 points (pick up Skat, discard)
- Null Hand: 35 points (don't look at Skat)
- Null Ouvert: 46 points (pick up Skat, play with hand exposed)
- Null Ouvert Hand: 59 points (don't look at Skat, hand exposed)
If the soloist takes even one trick, they lose and the negative game value is applied.
Overbidding
A critical concept in Skat: you can overbid!
If the soloist's final game value is less than their bid, they automatically lose regardless of trick points. The soloist is penalized with twice the next higher game value that would have met the bid.
Example: You bid 36 and declare Spades (base 11). With 2 matadors, your game value = 11 x 3 = 33. Since 33 < 36, you overbid even if you took 80+ card points!
To avoid overbidding:
- Calculate your minimum game value before bidding
- Remember: picking up the Skat can change your matador count
- Hand play guarantees an extra multiplier, which can help meet a higher bid
Winning & Strategy
Skat is played over multiple hands. Scores accumulate across games. In casual play, the player with the highest total after an agreed number of hands wins.
Key strategies:
As Soloist:
- Lead trump to draw out defenders' trumps
- Count card points (120 total) to know when you have 61+
- Use the Skat wisely -- bury high-point off-suit cards
- Grand is powerful with 3+ Jacks and side Aces
As Defender:
- Communicate by leading your partner's strong suits
- Give points to your partner's tricks (schmear)
- Save trump for critical moments
- Lead through the soloist (let the player after soloist win tricks)
Master Skat and you master one of the world's deepest card games!
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