
Hirsipuu
Guess the word letter by letter
- 2 pelaajaa
- 3–10 min
- VaikeustasoHelppo
Aula
Ei avoimia pöytiä juuri nyt
Avaa pöytä, niin kuka tahansa selaileva voi liittyä.
Parhaat pelaajat
Koko tulostaulukkoNäin pelaat
- Arvaa yksi kirjain kerrallaan
- Oikeat kirjaimet paljastetaan sanassa
- Väärät arvaukset lisäävät hirsipuu-piirustukseen
- Arvaa sana ennen kuin piirros valmistuu
Kysymykset
Word setter: Keep your word secret until the hangman is complete. Guesser: Discover the word before running out of guesses.
The word setter thinks of a word and draws blank spaces (underscores) for each letter. A gallows structure is drawn to the side where the hangman figure will be added for wrong guesses.
Guesser wins by completing the word before the hangman is fully drawn. Setter wins if the hangman is completed first.
The guesser suggests a letter. If the letter is in the word, the setter reveals all positions where that letter appears. If the letter is not in the word, one body part is drawn on the hangman (head, body, arms, legs).
Start with common vowels: E, A, I, O, U appear in most words. Follow with common consonants: R, S, T, L, N are frequent in English. Look at word patterns - double letters and common endings (-ING, -TION, -ED).
Hangman's origins are unclear, but it has been played since at least the Victorian era. The 'hanging' theme, while morbid, has kept the game memorable for generations of children.