ニム
Mathematical strategy - take the last object
- 2人
- 3〜10分
- 難易度ふつう

ロビー
募集中のテーブルはありません
テーブルを作成すると、ロビーを見ている人なら誰でも参加できます。
- 1つの列から任意の数のトークンを取る
- 少なくとも1つは取る必要がある
- 最後のトークンを取ったプレイヤーが負け
よくある質問
Take the last object(s) to win (normal play), or avoid taking the last object (misere variant).
Objects (traditionally matchsticks or stones) are arranged in several piles. Classic setup: rows of 1, 3, 5, and 7 objects (16 total). Many variations exist with different starting configurations.
Win by taking the last object (normal) or forcing your opponent to take it (misere). The winning strategy involves binary XOR calculations of pile sizes.
Players alternate turns. On your turn, remove any number of objects from a single pile (at least one, up to all of them). You can only take from one pile per turn.
Learn the Nim-sum: XOR all pile sizes in binary. If Nim-sum is 0 before your move, you're in a losing position (with perfect opponent play). Always aim to leave a Nim-sum of 0 after your move. With two equal piles, mirror your opponent's moves in the other pile.
Nim was comprehensively analyzed by Charles Bouton in 1901, who proved the winning strategy. The name may come from German 'nimm' (take) or archaic English 'nim' (steal).